When it comes to toddlers and kids, iOS devices are just naturally attractive because of their simple touchscreens and bright, interactive displays. Tablets and mobile devices have offered a great market for app developers to cater to the little ones in our lives with a bevy of educational apps out there, not to mention some downright fun and time-passing activities.
When it comes to drawing, mobile devices have quickly replaced the ol’ legacy Etch-a-Sketch. There’s a host of coloring and drawing apps out there, but there’s a new kid in town – the iLuv Drawing series, created by a parent whose daughter wanted to learn how to draw.
I had the opportunity to download and tinker with some of these apps, and they’re certainly not your run-of-the-mill coloring apps. The iLuv Drawing series of apps actually teach your young ones how to draw, and once completed, the drawings can be customized with color, background and other fun add-ons.
The iLuv Drawing series of apps include iLuv Drawing Animals, iLuv Drawing People, iLuv Drawing Monsters, as well as some others. The one I had the most fun with was the monsters, as I found them to be the silliest and most creative. I’m a kid at heart.
Once the app is launched, the user gets to choose which respective drawing they want to learn how to create, and then the app takes you from there. With a few simple steps, the guide tells you to draw a series of shapes, and as you trace each one, they eventually form an entire picture.
The apps lay the basic building blocks of a drawing and assists in learning how to follow simple directions – all the while teaching fine motor skills for younger audiences.
I found the apps themselves to be rather intuitive with the various shapes. The tutorial was done in short, small steps, making it easier to learn and understand, and the auditory guide was simple to follow.
See a demo video of the apps in action below.
“iLuv drawing apps are designed not only to teach how to draw step by step in a fun environment, but also to facilitate internalization of the drawing characters created using simple shapes and lines,” said Madhavi Sankholkar in an exclusive interview with TMCnet. “This is a traditional step by step approach taken to the next level without any shortcuts that compromise the true learning process.”
What makes them different, notes Sankholkar, is that they provide foundational educational value of learning to draw and promote creativity by providing many tools to further customize the finished artwork.
Of course with app development, there will always be challenges.
“The biggest challenge was how to balance the simplicity with the diversity of the characters,” said Sankholkar. To us, the real success of a particular drawing is when a child continues to feel engaged in following instructions until the end and then, feels the sense of achievement with the end-product he or she has created. The attention to detail in every single drawing is all about achieving that success.”
“Although educational value is vitally important,” Sankholkar added, “to keep the child engaged you also need to provide a fun learning environment. As a result, we added friendly and simple voice instructions and fun music to guide through the drawing steps. That makes it very easy for kids to just dive in and start drawing. As a side benefit, the voice instructions also help kids build their vocabulary and focus as they learn to draw.”
I had my one-year old son sit down and play with these on my iPad and, while he’s a bit below the age for these, he thoroughly enjoyed watching me trace shapes as they quickly turned into an actual picture. I eventually let him smear his hands on the screen when it came to the coloring part, and he certainly enjoyed himself.
These apps are worth a download for your budding artist and will make a great activity for a rainy day or some wind-down time. They’re also a great supplemental tool for your little one’s education.
“Mobile devices make educational material intelligent, fun, adaptable and portable,” concluded Sankholkar. “With many schools, universities and parents already adopting mobile learning as the next learning frontier, we have no doubt there’s a great future for educational apps.”
To download your own copies, visit http://www.learnwithfunapps.com/.
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Edited by Braden Becker